February 15, 2012 at 12:11 pm

Game of the Year – Call of Duty, Modern Warfare 3

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Review by reader Devon Coleman

When picking a game of the year, one must consider many aspects of games.  The top two deciding factors, the ones that can make or break a game, are graphics and gameplay. In 2011, the best game was obviously Call of Duty: Modern Warfare 3 because it did amazing things with both the graphics and the gameplay, redefined the genre of FPS as we knew it, and was absolutely not released just to make money.

When deciding on the art direction for the game, the developers opted for a “less is more” philosophy, as in, “less work is more fun for us.”  They found some old files that were used in Call of Duty: Modern Warfare and its sequel, Modern Warfare 2, and slapped them onto Modern Warfare 3.  Add a little spit ‘n polish and it looks as good as ever, giving players a nice sense of nostalgia for 2009.

In the gameplay department, among many other innovations, they decided to reinvent the concept of spawning.  Spawning usually attempts to be fair, rational, and random; by throwing these ideas out the window, the developers have added a whole new layer of fun to the game.  In half of the other games you play, you spawn in different places to add to tactical diversity.  In the other half, your team spawns with you in the same room in the same place at the same time, shoveling your poor, infinite, virtual corpses into the gaping maw of your enemies forever and ever.  Thus players gain infinite points and win forever. This pushes the concept of a FPS to the next level, because at that point nothing is skill-based, and can become monotonous.

Modern Warfare 3 is all about what the player wants, and that’s something we should see more of in this industry.  All things considered, I am naming Call of Duty: Modern Warfare 3 game of the year because of its advancements backwards in graphics and astounding gameplay innovations.

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